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I can only imagine that digital cards reliant on WotC's active involvement to exist would suffer significant discounts.īut maybe being digital is such a huge hit in the first place that it doesn't ultimately matter. Some use it as a way to justify the purchases, while others have turned it into an outright investment strategy. But there is a not-insignificant number of people who count on Magic cards gaining significant amounts of value over time. I have no idea if the market as a whole would bite, or how deeply. "Even if we go bust in 50 years, your digital cards will all still be yours! You'll still be able to prove ownership of all your cards, and will still be free as ever to trade coughsell for incredible profit cough them!"
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WotC doesn't care if a potential consumer trusts their long-term business model, but they sure do care if the potential consumer trusts their purchase won't poof out of existence one day.īy throwing it on the blockchain, WotC could market it as the digital card being basically as safe from vanishing as a physical card. It's basically like that except there is no underlying game to play, all you have are the tradable cards.
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If you're of a certain generation, you might remember a craze of kids collecting and trading Pokemon cards, and never really playing the game. They encourage you to collect more with timed events, where you "win" a bonus for having collected a certain type of cat token, but that's about it.
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They actually do show the entire "gameplay loop" in this image from the article. basically nothing besides collecting and swapping tokens. There is no action, no RPG, no platforming, no game board. You can trade the cat tokens with other people, try to sell them on the marketplace, pay to generate semi randomized new cat tokens via "breeding", and. The reason it seems like they didn't describe the "actual game" is that there is no actual "gameplay".
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